The Theatre of Synthetic Realities is a series of real and fictitious locations and events, actors and devices that attempt to question our production, embodiment and perception of social space as mediated through technology. Through the use of ubiquitous personal and mobile computing we have become both constant consumers and producers of information, both live receiver and transmitter. We, and our environments, exist simultaneously as physical and real-time digital manifestations, as such augmenting our relationship to space, time and experience.

Ultimately, however, the project aims to not only question our understanding of space and time but to also interrogate the ethical nature of the methodologies in which we do so. The project envisions a world in which the design process is predicated by the development of bespoke, open source and collaborative technology; technology that acts as a physical and cognitive extension of ourselves; a symbiotic prosthesis that facilitates new forms of behaviour and thought. In the cyclical translation between the physical and the digital, our perceptions of the world are reinterpreted, redefined and reconstructed. Reality is filtered and manipulated in real-time to suit the individual's desires and it is within this domain that the project operates.

The Theatre, as illustrated in the film Making Friends and Other Functions, is a vehicle in which to explore the relationship that exists between the designer/creator and his or her repertoire of increasingly intelligent collaborative tools, be these tools to create or tools to think. The machines, under the selective guidance of the designer, construct their own reality based upon the information they extract from their environment and its unwilling occupants. This is ultimately a task with no beginning or end, and fundamentally questionable ethical integrity. As result we are left to question the role of the Architect, both in regard to creative authorship and ethical responsibility.

Only by probing the boundaries of what is considered moral behaviour in regard to current cultural conventions can we make an educated prediction upon the impact of complex, emergent and evolving design propositions.
Whilst change affords thrilling new creative potential it also constantly questions the ethical beliefs of our culture and as such suggests the designer asks his or herself not whether one can use technology in a certain manner but whether they ought to.

We Make Money Not Art interview